demonology-guide.pages.dev
ELECTROMAGNETIC FIELD
EMF LEVEL 1 (IDLE)
Click to trigger spike reading
DIGITAL THERMOMETER
18.4°C (WARM ROOM)
Click to toggle sub-zero freezing breath
EASY MODE (1.0x MULTIPLIER)

3 Evidences guaranteed. Generous setup grace period, slow sanity drain, and weak ghost hunt frequency.

3 EVIDENCES 50% HUNT SANITY
STEP 01 // LOBBY & PREPARATION

Choosing Your Mode & Buying Survival Gear

Before opening the front door, you must understand your difficulty parameters. Beginners (Easy/Normal) rely on 3 tool evidences. High-multiplier players (3.97x–4.07x) take 0 evidence and 0% starting energy.
✓ Standard Loadout: Flashlight, Thermometer, EMF Reader.
✓ 3.97x Speedrun Loadout: Holy Oil + Lighter, Crucifix, Video Camera.
✓ Key Rule: Never drop player walk speed below 16 if you are playing solo.
STEP 02 // BREAKER & HIDING SPOTS

Securing The Perimeter (0–30 Seconds)

Enter the house and immediately locate the breaker box (fuse box). Keeping household lights on prevents sanity drain. Next, memorize the location of the nearest closet or locker right by the front door.
✓ Locate Fuse Box: Turn it ON to warm up the house (unless Hantu testing).
✓ Find Closets: Confirm which closets are open and unblocked.
✓ Sanity Check: Do not linger in pure darkness without a lit candle or flashlight.
STEP 03 // GHOST ROOM IDENTIFICATION

Pinpointing the Entity's Favorite Zone

Sweep every room with your Thermometer. Rooms above 15°C are inactive. The ghost room will drop below 10°C, and if Freezing Temperatures is an active trait, it will drop below 0°C with visible white breath.
✓ Thermometer Scan: Room drops to 1–5°C = Confirmed Ghost Room.
✓ Audio Cues: Listen for displaced cups, opened doors, or piano notes.
✓ Ritual Check: Look for pentagrams on the kitchen floor (Siren signature).
STEP 04 // EVIDENCE GATHERING (1.0x - 2.5x)

Deploying Investigation Tools

On Easy, Normal, Hard, or Nightmare modes, gather your 1 to 3 clues by placing items directly in the cold room.
✓ Ghost Writing: Place book flat on the floor; wait for scribbles.
✓ Spirit Box: Turn off lights, stand inside the room, and ask questions.
✓ Video Camera: Look for floating green orbs on night vision.
✓ UV Light: Check doors and light switches for glowing fingerprints.
STEP 05 // HARD STUDY OBSERVATION (3.97x 0-EVIDENCE)

Unmasking Entities Without Clues

When playing with 0 evidence, standard gear is dead weight. You must use physical map cues and instant tells.
✓ Doppelganger: Shows fake green orbs on camera despite 0-evidence settings!
✓ Wither: Shatters mirrors, window glass, and picture frames simultaneously.
✓ Poltergeist: Explosively throws 3+ items across the room at the exact same millisecond.
✓ Gazer / Seeker: Black silhouette with exposed glowing brain head and eyes.
STEP 06 // HUNT SURVIVAL & AUDIO CADENCE

Surviving The Attack & Listening to Footsteps

When the front door slams shut and lights flicker, a hunt is active. Do NOT run down long hallways at speed 8. Enter your memorized closet, turn OFF your flashlight, and count the footsteps.
✓ Revenant: Crawls like a turtle (65 BPM) until it spots you, then sprints at 240 BPM.
✓ Moroi: Permanently runs at maximum sprint tempo (210 BPM) when sanity is at 0%.
✓ Thaye: Sprints fast early match; becomes sluggish after aging near you.
✓ Hantu: Footstep tempo speeds up noticeably inside cold rooms.
STEP 07 // BLINK VISIBILITY & SMUDGE TIMERS

Visual Diagnosis & Defense Timing

Peek through the closet door slats to examine how the ghost renders during a chase.
✓ Oni: Stays solid ~90% of the chase; barely flickers out of sight.
✓ Phantom: Disappears for massive 1–2 second intervals between blinks.
✓ Holy Oil / Smudge Defense: Standard ghosts are blinded for 5s; Moroi is blinded for 7.5s.
✓ Hunt Cooldown: Demon can hunt after 60s; Spirit is locked out for 180s.
STEP 08 // JOURNAL LOCK & EXTRACTION

Securing The Multiplier & Cashing Out

The instant the hunt ends (front door unlocks), open your Journal (J), lock in your chosen ghost entity, run directly to the truck, and interact with the keypad to claim your rewards!
✓ Journal Lock: Select the entity before stepping onto the truck ramp.
✓ Truck Departure: Press the door button or keypad to trigger extraction.
✓ Payout Boost: Cash in your multiplier bonus!
TIER 0 // BOT

The House Tourist

Setup: Plays on Easy (1.0x). Wanders the house empty-handed without checking the breaker box. Gets caught in hallways with 0 stamina.
How to graduate: Grab a Thermometer and find the coldest room immediately. Keep light switches on to protect your sanity.

TIER 1 // NEWBIE

The Gear Carrier

Setup: Plays on Normal (1.5x). Learns to bring EMF, Spirit Box, and Ghost Writing into the ghost room. Runs to the truck whenever lights flicker.
How to graduate: Stop running to the truck. Learn closet locations and drop Crucifixes directly in the center of the ghost's preferred room.

TIER 2 // NOOB

The Closet Hider

Setup: Plays on Hard (2.0x). Can locate the 2 evidences reliably. Panics during hunts and doesn't know how to differentiate footstep tempos.
How to graduate: Turn off your flashlight while hiding inside the closet and listen to the footstep cadence to recognize ghost identity without checking clues.

TIER 3 // PRO

The Nightmare Investigator

Setup: Conquers Nightmare (2.5x). Gathers the 1 available evidence and uses specialized behavioral knowledge to narrow down the remaining 3 candidates.
How to graduate: Abandon evidence entirely. Learn to recognize Oni solid blinks, Phantom invisible windows, and Smudge timers.

TIER 4 // EXPERT

The Multiplier Speedrunner

Setup: Plays custom 3.97x runs at walk speed 16 with 0 evidence. Completes matches in under 90 seconds using video camera checks for Doppelganger orbs and smudge timers.
How to graduate: Drop walk speed to 8 and stamina to 50% without ever getting cornered by looping around obstacles cleanly.

TIER 5 // GOD

The 4.07x Exorcist

Setup: Max custom difficulty (4.07x) with speed 8, 0% energy, 0 grace period. Identifies the entity within a single hunt cycle purely by the sound of footstep acceleration and glass decay.

INTERACTIVE EVIDENCE FILTER

Click an evidence to filter ghosts in Easy, Normal, or Hard modes.

110
STANDARD GHOST (1.6 m/s)

CADENCE BENCHMARKS

Listen to footstep speeds through walls during hunts to determine the entity:

TITLE

Description